This is a documentation for Board Game Arena: play board games online !
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* ''Advanced'' plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption | * ''Advanced'' plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption | ||
* ''Complete'' plays through Age III, and introduces wars | * ''Complete'' plays through Age III, and introduces wars | ||
Points scored at end game: | |||
* 2 culture scored per 1 Strength (military) | |||
* 1 culture scored per 1 Science Rating (per turn) | |||
* 2 culture scored per Happy Face | |||
* 2 culture scored per level 1 technology in play | |||
* 1 culture scored per food or resource production per turn |
Revisió del 07:18, 5 ago 2014
During your turn, you may spend your actions points to:
- pick cards from the card rows (if you have room in your hand)
- play cards to your tableau
- increase your population
- build/upgrade farms, mines, or urban buildings
- build/upgrade military units
Yellow counters represent your population. They can be in one of three places:
- on the cards on your tableau
- on your available worker pool
- on your "yellow bank" -- when this is empty, you can no longer increase your available population
Blue counters represent food or resources. They can be in two places:
- on your farms or mines
- on your "blue bank" -- when this is empty, you can no longer produce food or resources
Building up your civilisation:
- Food lets you move workers from your yellow bank to your available worker pool.
- Resources let you move workers from your available worker pool to a card on your tableau.
- Science (light bulbs) lets you move cards from your hand to your tableau.
- When your population grows, you will need to produce more happiness or your workers will stop working.
- Producing culture will earn you victory points.
- Producing more military strength will protect you from raids or wars.
There are 3 versions of Through the Ages:
- Simple plays through Age I
- Advanced plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption
- Complete plays through Age III, and introduces wars
Points scored at end game:
- 2 culture scored per 1 Strength (military)
- 1 culture scored per 1 Science Rating (per turn)
- 2 culture scored per Happy Face
- 2 culture scored per level 1 technology in play
- 1 culture scored per food or resource production per turn