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#Introduction
==Theme==
Players are merchants trading in the economy that has grown up next to the construction site of the temple dedicated to Sobek. There's a market, and the feluccas sailing up and down the Nile are bringing goods of all sorts. You have 3 rounds in which to acquire more money than your rivals, but try not to become too corrupt.


The construction of the temple dedicated to Sobek is in full swing. A whole economy has set up next to the construction site: there’s a new market, and the feluccas sailing up and down the Nile are constantly bringing goods of all sorts. Competition between merchants is naturally fierce and some are prepared to become corrupt beyond reason in order to amass glory and riches. Mainly the riches, in fact...
==Game turns and actions==


You too are part of the local merchants’ guild and are prepared to do whatever it takes to beat your rivals... You have 3 rounds in which to acquire more money than your rivals, but try not to become too corrupt!
On your turn you must choose one of the 3 actions. Then play passes to the player on your left. The actions are:


#Game Turn
* '''Take a card from the marketplace and add it to your hand'''
: Only the first four cards (starting from the left) are available. Taking the first available card has no consequences since the order of arrival of the feluccas is respected. However, taking one of the other cards causes corruption. All the cards that you skip end up in your corruption pile.


On your turn, you must choose one (and only one) of the 3 actions. After which, your turn ends and it is now the player on your left’s turn to choose one of the 3 actions, and then the next, etc.
* '''Play a character card and apply its power'''
: See below for powers.


##Take A Card
* '''Play a set'''
: A set is a group of at least three goods cards of the same type. A set can include one or more amulets which act as wild cards (jokers). A set can also include characters - each character is associated with a goods type; this is shown on the card. When a character is played as part of a set, its power is ignored.
: It is possible to add cards to a set that has already been played (in order to earn more points during scoring), but the same rule still applies: you must add a minimum of 3 new cards.
: When a set is played an event are triggered (provided at least 1 of the 5 event tokens remains). The player who played the set chooses an event from the remaining tokens and immediately applies its effect. The token is then discarded.


When you take a card, you must choose one of the four available cards and add it to your hand.
==Event tokens==
There are 12 event tokens with 5 randomly selected for each round:
* 4 x Guild - (one of each of snake, reed, ankh, scorpion). On the scoring track, move your scoring marker forward to the next space of that symbol and move an opponent's scoring marker back to the next space of that symbol. 
* 2 x Flood - Take another turn
* 2 x Curse - Add a curse token to another player's corruption pile; it counts as 2 cards in that player's pile.
* 2 x Prosperity - add the token to one of your fish, cattle or wheat sets, thus increasing the score of this set.
* 1 x Embalming - return all the cards from your corruption pile to your hand
* 1 x Deceit - Score the number of cards in your corruption pile


By available, we mean one of the first four starting with the card nearest to the "0" space.
==Character cards==
* 1 x Queen Sobek Neferou - draw 3 cards and add them to your hand.
* 2 x High Priest/Priestess - discard all the cards of one goods type from your corruption pile. Characters of that goods type can be discarded. Amulets (wild cards) cannot be discarded.
* 2 x Scribe - your opponents reduce their hands down to 6 cards; the remainder are added to their corruption pile.
* 1 x Vizir - add a card of your choice to your hand from an opponent's corruption pile.
* 1 x Courtesan - add 1 or 2 cards from your hand to an existing played set.
* 1 x Thief - steal a card from an opponent. You can see the different coloured backs of the card so you know which type of card you are stealing.


###Corruption
==Goods cards==
There are 54 goods cards in total:
:6 x Ivory
:7 x Ebony
:7 x Marble
:9 x Cattle
:10 x Fish
:10 x Wheat
:5 x Amulet
Nine of the cards have a different coloured back; the player's starting hand is dealt from these leaving 45 cards which are shuffled with the character cards to form the deck. In a two player game 9 cards are removed at random so there will be only 5 goods deliveries not 6 as normal.


Taking the first available card has no consequences since the order of arrival of the feluccas is respected. However, taking one of the other ards comes with a price... corruption!
==End of the round==
The round ends and is scored when the last card is taken from the marketplace.  


The corruption rule is simple: all the cards that you skip end up under your corruption tile.
Each player may play ''horizontal'' sets from their hand. These do not score as highly as sets played in the round proper but they do reduce the number of cards in the hand.


The corruption rule applies regardless of the type of card taken (goods or character).
You cannot play character cards; you cannot add to existing sets.


##Play A Character
All cards remaining in the players hand are added to their corruption pile.


Play one (and only one) character. To do this, play it face up on the discard pile (next to the deck) and apply the power shown on its papyrus.
Sets are scored by multiplying the number of scarabs in the set by the number of cards in the set (including amulets, characters and Prosperity tokens). Horizontal sets are scored by adding scarabs.


All the character powers are explained in detail on the last page of the rules.
Then the '''corruption penalty''' is applied. The player with the most cards in their corruption pile (including Curse tokens) is the most corrupt. In the event of a tie the player with the most scarabs. If there is still a tie then all players receive the penalty. The size of the corruption penalty depends on the amount of points earned by the player through scoring sets. For every 10 points earned through sets the player will move back to the next symbol of the type they ended up on. For example if Kate earned 23 points and ended up on the Ankh symbol then this is 2 "lots" of ten and so she will move back 2 Ankh symbols.  


##Play A Set
== Game end ==
 
The game ends after 3 rounds. The game can end early if one player gets more than 100 points.
A set is a group of goods cards of the same type
 
To play a set, you must place at least 3 goods cards face up in front of you. (You can, of course, play more.)
 
`A few notes`:
 
A set can include one or more amulets (joker).
 
Each character, being associated with a goods type, can therefore be included in a set of that same goods type.
 
Note, though, that when a character is played as part of a set, its power is ignored!
 
It is possible to add cards to a set that has already been played (in order to earn more points during scoring), but the same rule still applies: you must add a minimum of 3 new cards.
 
###Event Tokens
 
As long as at least 1 of the 5 tokens hasn’t yet been played, playing a set immediately triggers an event.
 
When you play a set, take all the remaining tokens, choose one, and immediately apply its effect. The token is then discarded.
 
In order to prevent another player from taking advantage of a token, you may choose a token whose effect cannot be applied or which has no effect on you. In that case, you simply discard it.
 
All the tokens are explained on the last page of the rules.

Revisió de 00:58, 28 maig 2015

Theme

Players are merchants trading in the economy that has grown up next to the construction site of the temple dedicated to Sobek. There's a market, and the feluccas sailing up and down the Nile are bringing goods of all sorts. You have 3 rounds in which to acquire more money than your rivals, but try not to become too corrupt.

Game turns and actions

On your turn you must choose one of the 3 actions. Then play passes to the player on your left. The actions are:

  • Take a card from the marketplace and add it to your hand
Only the first four cards (starting from the left) are available. Taking the first available card has no consequences since the order of arrival of the feluccas is respected. However, taking one of the other cards causes corruption. All the cards that you skip end up in your corruption pile.
  • Play a character card and apply its power
See below for powers.
  • Play a set
A set is a group of at least three goods cards of the same type. A set can include one or more amulets which act as wild cards (jokers). A set can also include characters - each character is associated with a goods type; this is shown on the card. When a character is played as part of a set, its power is ignored.
It is possible to add cards to a set that has already been played (in order to earn more points during scoring), but the same rule still applies: you must add a minimum of 3 new cards.
When a set is played an event are triggered (provided at least 1 of the 5 event tokens remains). The player who played the set chooses an event from the remaining tokens and immediately applies its effect. The token is then discarded.

Event tokens

There are 12 event tokens with 5 randomly selected for each round:

  • 4 x Guild - (one of each of snake, reed, ankh, scorpion). On the scoring track, move your scoring marker forward to the next space of that symbol and move an opponent's scoring marker back to the next space of that symbol.
  • 2 x Flood - Take another turn
  • 2 x Curse - Add a curse token to another player's corruption pile; it counts as 2 cards in that player's pile.
  • 2 x Prosperity - add the token to one of your fish, cattle or wheat sets, thus increasing the score of this set.
  • 1 x Embalming - return all the cards from your corruption pile to your hand
  • 1 x Deceit - Score the number of cards in your corruption pile

Character cards

  • 1 x Queen Sobek Neferou - draw 3 cards and add them to your hand.
  • 2 x High Priest/Priestess - discard all the cards of one goods type from your corruption pile. Characters of that goods type can be discarded. Amulets (wild cards) cannot be discarded.
  • 2 x Scribe - your opponents reduce their hands down to 6 cards; the remainder are added to their corruption pile.
  • 1 x Vizir - add a card of your choice to your hand from an opponent's corruption pile.
  • 1 x Courtesan - add 1 or 2 cards from your hand to an existing played set.
  • 1 x Thief - steal a card from an opponent. You can see the different coloured backs of the card so you know which type of card you are stealing.

Goods cards

There are 54 goods cards in total:

6 x Ivory
7 x Ebony
7 x Marble
9 x Cattle
10 x Fish
10 x Wheat
5 x Amulet

Nine of the cards have a different coloured back; the player's starting hand is dealt from these leaving 45 cards which are shuffled with the character cards to form the deck. In a two player game 9 cards are removed at random so there will be only 5 goods deliveries not 6 as normal.

End of the round

The round ends and is scored when the last card is taken from the marketplace.

Each player may play horizontal sets from their hand. These do not score as highly as sets played in the round proper but they do reduce the number of cards in the hand.

You cannot play character cards; you cannot add to existing sets.

All cards remaining in the players hand are added to their corruption pile.

Sets are scored by multiplying the number of scarabs in the set by the number of cards in the set (including amulets, characters and Prosperity tokens). Horizontal sets are scored by adding scarabs.

Then the corruption penalty is applied. The player with the most cards in their corruption pile (including Curse tokens) is the most corrupt. In the event of a tie the player with the most scarabs. If there is still a tie then all players receive the penalty. The size of the corruption penalty depends on the amount of points earned by the player through scoring sets. For every 10 points earned through sets the player will move back to the next symbol of the type they ended up on. For example if Kate earned 23 points and ended up on the Ankh symbol then this is 2 "lots" of ten and so she will move back 2 Ankh symbols.

Game end

The game ends after 3 rounds. The game can end early if one player gets more than 100 points.