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[[File:Bga_studio_small.jpg]]
[[File:Bga_studio_small.jpg]]


Note: Please DO NOT translate Studio Documentation, so that there can be one place where you can find the last information available.
Note: Please DO NOT translate Studio Documentation, so that there can be one place where you can find the latest information available.


== What is Board Game Arena Studio? ==
== What is Board Game Arena Studio? ==
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It is open to any gamer with development skills :)
It is open to any gamer with development skills :)


See announcement here:
BGA Studio website:
http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973
http://en.studio.boardgamearena.com
 
(original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973)


== Discover BGA Studio in 5 presentations ==
== Discover BGA Studio in 5 presentations ==


Why, how, what... to start discovering BGA Studio, we prepare you 5 "powerpoint" presentations:
Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:


* [http://www.slideshare.net/boardgamearena/5-reasons-why-you-should-use-bga-studio-for-your-online-board-game 5 reasons why you should use BGA Studio for your online board game]
* [http://www.slideshare.net/boardgamearena/5-reasons-why-you-should-use-bga-studio-for-your-online-board-game 5 reasons why you should use BGA Studio for your online board game]
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== How to join the BGA developer team? ==
== How to join the BGA developer team? ==


Please see: [[How to join BGA developer team?]]
Please see this page: [[How to join BGA developer team?]]


== Great, I'm in! ... How should I start? ==
== Great, I'm in! ... How should I start? ==
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If you didn't already, check the presentations at the top of this page to get the basics.
If you didn't already, check the presentations at the top of this page to get the basics.


After that, we would advise you to take a peek at one or both of these two game creation tutorials:
Then, you should checkout the [[First steps with BGA Studio]] to make sure that runs fine.
 
After that, we advise you to take a peek at one or both of these two game creation tutorials:
* [[Tutorial reversi]]
* [[Tutorial reversi]]
* [[Tutorial gomoku]]
* [[Tutorial gomoku]]
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Then start editing files and see what happens! ;)
Then start editing files and see what happens! ;)


If you have any questions, please ask them on the [http://forum.boardgamearena.com/viewforum.php?f=12 development forum].
If you have any questions, please check out the '''[[Studio FAQ]]''' first, then if you didn't find the answer you were looking for, please post your question on the [http://forum.boardgamearena.com/viewforum.php?f=12 '''development forum'''].


== BGA Studio documentation ==
== BGA Studio documentation ==
[[Studio FAQ]]


=== BGA Studio Framework reference ===
=== BGA Studio Framework reference ===


This part of the documentation focus on the development framework itself: functions and methods available to build your game.
This part of the documentation focuses on the development framework itself: functions and methods available to build your game.


[[Studio file reference|File structure of a BGA game]]
[[Studio file reference|File structure of a BGA game]]
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* [[Translations]] (how to make your game translatable)
* [[Translations]] (how to make your game translatable)
* [[Game options and preferences: gameoptions.inc.php]]
* [[Game options and preferences: gameoptions.inc.php]]
* [[Game meta-information: gameinfos.inc.php]]
* [[Game replay]]


=== BGA Studio game components reference ===
=== BGA Studio game components reference ===
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* [[Counter]]: a JS component to manage a counter that can increase/decrease (ex: player's score).
* [[Counter]]: a JS component to manage a counter that can increase/decrease (ex: player's score).
* [[Draggable]]: a JS component to manage drag'n'drop actions.
* [[Draggable]]: a JS component to manage drag'n'drop actions.
* [[ExpandableSection]]: a JS component to manage a rectangular block of HTML than can be displayed/hide.
* [[ExpandableSection]]: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
* [[Scrollmap]]: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples:  Saboteur or Takenoko games).
* [[Scrollmap]]: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples:  Saboteur or Takenoko games).
* [[Stock]]: a JS component to manage and display a set of game elements displayed at a position.
* [[Stock]]: a JS component to manage and display a set of game elements displayed at a position.
* [[Wrapper]]: a JS component to wrap a <div> element around his child, even if these elements are absolute positioned.
* [[Wrapper]]: a JS component to wrap a &lt;div&gt; element around his child, even if these elements are absolute positioned.
* [[Zone]]: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).
* [[Zone]]: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).


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This part of the documentation is a user guide for the BGA Studio online development environment.
This part of the documentation is a user guide for the BGA Studio online development environment.


[[Studio back-office]]
* [[Tools and tips of BGA Studio]]
 
* [[Practical debugging]]
 
* [[Studio logs]]
 
* [[Studio FAQ]]
 
== BGA Developer team organization ==
 
* [[Steps to create a BGA game]]
* [[Post-release phase]]


== Other resources ==
== Other resources ==

Revisió de 18:00, 30 set 2013

Bga studio small.jpg

Note: Please DO NOT translate Studio Documentation, so that there can be one place where you can find the latest information available.

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptation using the Board Game Arena platform.

It is open to any gamer with development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

(original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973)

Discover BGA Studio in 5 presentations

Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we advise you to take a peek at one or both of these two game creation tutorials:

Then start editing files and see what happens! ;)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic

Game interface

Other components

BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Wrapper: a JS component to wrap a <div> element around his child, even if these elements are absolute positioned.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.

BGA Developer team organization

Other resources

Development forum

Bugs forum