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(Bonus for subsequent Yahtzees not in the current version on BGA, so removed from these rules.)
 
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Be aware the rules linked from Wikipedia are NOT the rules implemented. The rules implemented vary a great deal from the real rules, and make a dive game even more luck based.
The game Yahtzee consists of 13 rounds. In each round, you roll 5 dice and then score the roll in a different category of your choice.


The rules for 3 of a kind, 4 of a kind, small straight, and large straight are all different.
During a round, you can roll the dice up to three times before scoring -- the initial roll (in which you must roll all the dice), plus two optional re-rolls of any or all dice.  


In this implementation 3 and 4 of a kind only counts the dice used in the pairing, not the other dice.  
There are 13 scoring categories, and each must be used for one of the 13 rounds. This often results in a zero score for some categories.  


The small straight is completely different, rather than being a 4 long straight it is explicitly a straight of 1 - 2 - 3 - 4 - 5.
The 13 scoring categories are as follows:
The large straight is only a straight of 2 - 3 - 4 - 5 - 6.


This makes the odds identical for both straights, but has the large still worth more points.
1-6: There is one category for each number on the die. In these categories, the score is the sum of the pips on the dice of that number. For example, a roll of 1-1-2-5-5 could be scored as 2 points in the "ones" category, 2 points in the "twos" category, 10 points in the "fives" category, or 0 points in the "threes," "fours," or "sixes." If a player scores a total of at least 63 points across these six boxes, a bonus of 35 points is added.
 
7. Three-Of-A-Kind: At least three dice showing the same face -- Points equal the sum of all 5 dice (not just the 3 of a kind)
 
8. Four-Of-A-Kind: At least four dice showing the same face -- Points equal the sum of all 5 dice (not just the 4 of a kind)
 
9. Full House: A three-of-a-kind and a pair -- 25 points
 
10. Small Straight: Four sequential dice 1-2-3-4, 2-3-4-5, or 3-4-5-6) -- 30 points
 
11. Large Straight: Five sequential dice (1-2-3-4-5 or 2-3-4-5-6) -- 40 points
 
12. Yahtzee: All five dice showing the same face -- 50 points
 
13. Chance: Any combination -- points equal the sum of all 5 dice
 
14. Rigole: 4 times the same number and 1 time the opposite number on a dice  (Ex. 1-1-1-1-6, 2-2-2-2-5, 3-3-3-3-4, 4-4-4-4-3, 5-5-5-5-2, 6-6-6-6-1)

Revisió de 08:41, 17 maig 2015

The game Yahtzee consists of 13 rounds. In each round, you roll 5 dice and then score the roll in a different category of your choice.

During a round, you can roll the dice up to three times before scoring -- the initial roll (in which you must roll all the dice), plus two optional re-rolls of any or all dice.

There are 13 scoring categories, and each must be used for one of the 13 rounds. This often results in a zero score for some categories.

The 13 scoring categories are as follows:

1-6: There is one category for each number on the die. In these categories, the score is the sum of the pips on the dice of that number. For example, a roll of 1-1-2-5-5 could be scored as 2 points in the "ones" category, 2 points in the "twos" category, 10 points in the "fives" category, or 0 points in the "threes," "fours," or "sixes." If a player scores a total of at least 63 points across these six boxes, a bonus of 35 points is added.

7. Three-Of-A-Kind: At least three dice showing the same face -- Points equal the sum of all 5 dice (not just the 3 of a kind)

8. Four-Of-A-Kind: At least four dice showing the same face -- Points equal the sum of all 5 dice (not just the 4 of a kind)

9. Full House: A three-of-a-kind and a pair -- 25 points

10. Small Straight: Four sequential dice 1-2-3-4, 2-3-4-5, or 3-4-5-6) -- 30 points

11. Large Straight: Five sequential dice (1-2-3-4-5 or 2-3-4-5-6) -- 40 points

12. Yahtzee: All five dice showing the same face -- 50 points

13. Chance: Any combination -- points equal the sum of all 5 dice

14. Rigole: 4 times the same number and 1 time the opposite number on a dice (Ex. 1-1-1-1-6, 2-2-2-2-5, 3-3-3-3-4, 4-4-4-4-3, 5-5-5-5-2, 6-6-6-6-1)